Here you can download MS Word version of my resume.
LEONID LARIONOV
357 26th Avenue #1
San Francisco, CA, 94121
(650) 296-6962
leonid_3d@hotmail.com
OBJECTIVETo obtain a 3D Character Animator position in the field of Film, TV or Multimedia production.
PROFESSIONAL EXPERIENCE
June/2004 - Present Electronic Arts game publisher/developer, Redwood City, CA
Character Animator
"Godfather" - game based on Francis Ford Coppolas "The Godfather" movie
- Character animation for pre-rendered hi-res cinematic
- Animated characters on a shot basis as requested by the animation director
Jan/2004-June/2004 Industrial Light & Magic (Lucas Digital Ltd.) VFX studio, San Rafael, CA
Character Animator
"Lemony Snicket's A Series of Unfortunate Events" - feature film
"Van Helsing" - feature film (from the director of Mummy and Mummy 2)
- Character and creature animation for live-action feature films
- Animated characters on a shot basis as requested by the animation director
Sept/2003-Dec/2003 Crystal Dynamics (Eidos Interactive) game developer, Menlo Park, CA
Senior 3D Animator
"Clan Wars" - sci-fi action game (PC, Xbox, PS2)
- Character animation for game and in-game cinematics
Aug/2001-March/2003 Midway Games West (Atari Games) game publisher/developer, Milpitas, CA
Senior 3D Animator
"Gladiator" - fighting game about gladiators and mythical beasts (Xbox, PS2, Gamecube)
- Character and creature animation for game and cinematics
- Character setup, mocap processing in Filmbox
Feb/2000-Aug/2001 Electronic Arts game publisher/developer, Redwood City, CA
CG Artist, Level IV
"Agent Under Fire 007" - action game about agent 007 (PS2, Xbox, Gamecube)
"The World Is Not Enough" - action game based on the movie about James Bond (PS2, PC)
- Character setup, modeling, creation of textures for characters
Dec/2000-April/2001 Digital Extremes game developer, London, Canada Freelance 3D Artist
"Unreal Tournament 2" - action game (Xbox)
- Character rigging, modeling, textures for characters
Jan/2000-July/2000 Spirit Corp. software developer, Moscow, Russia Freelance 3D Artist
"SeeStorm" - 3D messenger software for Internet
- Character rigging, modeling, textures for characters
July/1997-Aug/1999 Amber game developer/publisher, Moscow, Russia Lead 3D Animator
"Snow Storm" - pre-rendered hi-res cinematic for snowmobile simulator game (PC)
- Character animation, animated majority of scenes, involved in storyboard creation
- Rigged, designed, modeled all the charactersSenior 3D Animator
"Liath" - fantasy quest game (PC)
- Character animation, modeling and additional design of all the characters
Feb/1996-May/1997 InteractiveMedia video/multimedia production studio, Moscow, Russia 3D Artist
- 3D animation, video compositing
SKILLS
3D Animation Character animation, cartoon/realistic style, character rigging, mocap processing 3D Modeling/Texturing Character modeling any resolution/style, uv mapping, texturing Software Software: Maya, Softimage XSI, 3D Studio Max, Filmbox, Photoshop Operating Systems Windows NT/2000, Unix/Linux Languages abilities English/Spanish/Russian
EDUCATION
1999-2000 Animation course, De Anza college, San Jose, CA 1994-1998 B.S. towards Computer Science, Bauman Moscow State Technical University, Moscow, Russia 1991-1995 Drawing, Painting, Sculpture courses, College of Art, Moscow, Russia
CREDITS
"Lemony Snicket's A Series of Unfortunate Events" - live-action feature film "Van Helsing" - live-action feature film "Agent Under Fire 007" - video game (PS2, Xbox, Gamecube) "Snow Storm" - computer game (PC) "Liath" - computer game (PC) Demoreel and references available upon request